Mostly you're just gonna be exploring new areas as they open up but a few specific objectives can be hard to figure out how & where, even with hints from the story. There will be a couple instances where it's unclear what to do. The thing I can't stand is when a game doesn't tell me at all where to go. I think most of the people who dismiss or hate on SS1 didn't stick around long enough to get comfortable. It's not that the game is inherently difficult, the controls are atypical and it takes some time to adjust.įor me, I'm very glad I stuck through the learning curve because System Shock quickly became one of my all-time favorites. One day during that summer, I took the elevator in the Origin building, and right before the door opened, I realized that my muscles were tensing up.As far as inventory and controls go, it'll probably take like an hour to get comfortable (around the same amount of time it takes to complete the first 'level'). While you were inside, cheesy elevator music would play, and then the doors opened, revealing new terrors. You see, you had to fight your way through all those mutants and robots on a level before you reached the elevator that would take you to the next level of the space station. I have translated many games since then, but System Shock will always be special to me. This was so much more effective than a non-stop horde of attacking creatures. The longer I waited, the higher the tension rose, and I almost welcomed the next ambush. Occasionally I would enter a new area, waiting for an enemy attack. Sometimes you heard weird sounds that seemed to come from far away. Instead, you were forced to sneak through corridors and labs, always expecting the worst. System Shock was a first-person shooter, but you never had enough ammo to blast your way through groups of enemies. You had SHODAN, still one of the greatest villains in computer game history, mocking and threatening you. Yet there were so many other aspects that made this game eerie and menacing. Graphics looked crude by today’s standards, though the later CD version improved things somewhat. Of course I played the game, and what an amazing experience that was! I had just started working as an in-house translator at Origin Systems, a subsidiary of Electronic Arts. Twenty-five years ago I began translating System Shock into German.
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